Thursday, March 26, 2020

Long Form TV Drama- House of Cards

Media language: how the media through their forms, codes, conventions and techniques communicate meanings 
Media representations: how the media portray events, issues, individuals and social groups 
Media industries: how the media industries’ processes of production, distribution and circulation affect media forms and platforms 
Media audiences: how media forms target, reach and address audiences, how audiences interpret and respond to them and how members of audiences become producers themselves.

Definitions:

Drama:  What is TV drama? TV drama is a broad genre. At its simplest, it is fictionalized action in narrative form.
Long form TV drama: Long Form Drama is a term coined to describe the recent shift of interest towards television series of high quality that many consider to have replaced the cinema as a locus of serious adult entertainment. Unfolding over multiple episodes, hours, and even years, these TV shows are seen to provide a content, often dark and difficult, and an innovative style that strain against the conventions of cinema as well as network television. 
Media convention:  A code is a system of signs which can be decoded to create meaning. In media texts, we look at a range of different signs that can be loosely grouped into the following: technical codes - all to do with the way a text is technically constructed - camera angles, framing, typography

A code is a system of signs which can be decoded to create meaning.
In media texts, we look at a range of different signs that can be loosely grouped into the following:
technical codes – all to do with the way a text is technically constructed – camera angles, framing, typography etc
verbal codes – everything to do with language -either written or spoken
symbolic codes – codes that can be decoded on a mainly connotational level
Genre: A genre is basically the category of any type of art or literature, for example categories of movie would be comedy, horror, thriller etc. 
Genre Hybridity: Some media texts are hybrid genres, which means they share the conventions of more than one genre. For example Dr. Who is a sci-fi action-adventure drama and Strictly Come Dancing is a talent, reality and entertainment show.

Synopsis: A brief summary of the major points of a written work

Barthes' Narrative Codes 
These codes can be applied when referring to the narrative of a show or film.
A narrative can also be described as open or closed, with an open narrative being unravelled in several ways to keep the narrative exciting or closed where there is only one obvious storyline.

The 5 codes are hermeneutic/enigma code, proairetic/action code, semantic code, symbol code & referential 

The Hermeneutic Code (Enigma) refers to any element of the story that is not fully explained and hence becomes a mystery to the reader. The purpose of the author in this is typically to keep the audience guessing, arresting the enigma, until the final scenes when all is revealed and all loose ends are tied off and closure is achieved.

The Proairetic Code also builds tension, referring to any other action or event that indicates something else is going to happen, and which hence gets the reader guessing as to what will happen next. Action code - applies to any action that implies a further narrative action. For example, a gunslinger draws his gun on an adversary and we wonder what the resolution of this action will be. 

The Hermeneutic and Proairetic Codes work as a pair to develop the story's tensions and keep the reader interested. Barthes described them as:
"...dependent on ... two sequential codes: the revelation of truth and the coordination of the actions represented….."

The Semantic Code 
This code refers to connotation within the story that gives additional meaning over the basic denotative meaning of the word. 
The semantic code - any element in a text that suggests a particular, often additional meaning by way of connotation.


House of Cards episode 1













         
















Tuesday, March 10, 2020

Minecraft


Media industry: How the media industries’ processes of production, distribution and circulation affect media forms and platforms.

 
Media audience: How media forms target, reach and address audiences, how audiences interpret and respond to them and how members of audiences become producers themselves.


Digitally convergant media: Video games consoles are an excellent example of a digitally convergent device, you can not only play games but access social media, surf the internet, stream films and TV content and upload content into cloud based servers. Cross-media content helps maximise profits and also improve reach to new customers.

Production: This refers to all phases of designing, developing and making the media product;.

Distribution: This refers to all processes linked to delivering the media product to audiences both through tangible (disc) and digital (Cloud based) media.

Consumption: Explores the way in which the media text is used by audiences for pleasure but also explores the rise of user generated content across several platforms.



Marketing and Distribution



 

 "Don't mine at night" is a mineecraft song parody created by the YOGSCAST who were very popular minecraft youtubers, it gained 138 million views in its 7 years, the video makes the game look fun to promote it to young children, and also people who enjoy the original song 'Last Friday Night' by Katy Perry.


Minecraft is the second most successful video game of all time behind Tetris.
It was created and designed by Markus Persson (Notch), a game programmer, who also developed and published the game through his company Mojang. A full version of the game went on release in November 2011.
To date, well over 121 million copies have been sold across all platforms, including over 27 million PC copies, making it the biggest selling PC game of all time.


The success of the games market.
The UK’s   US$4 billion;
China,   US$24.4 billion
America’s   US$23.6 billion.
A recent report by the UKIE1 suggests that the global games market is now worth in excess of US$100 billion.    
In comparison to traditional media like film, radio, print and television, video games are much younger, exponentially growing since the 1970s





Minecraft’s Swedish creator, Markus “Notch” Persson started creating the game in May of 2009 having been inspired by similar games such as Dwarf Fortress, a single- player construction and management game; his goal was to produce a Role Playing Game variation.

Minecraft’s initial reception wasn’t commercially viable, seen more as a niche product for players with expert knowledge of computers and programming.






Without the commercial backing of a mainstream publisher, and no money spent on advertising revenue, the game relied on word of mouth between gamers and featured on sites such as the Penny Arcade web comic to generate interest amongst gamers.
by January 2011, the beta-version of the game had passed over one million purchases in just only a month, and
by April 2011 Persson estimated that US$33 million of revenue had been made





In November 2011, prior to the game’s official release:
Minecraft had over 16 million registered users and 4 million purchases.


Due to its popularity, Minecraft was released across multiple platforms, becoming a commercially viable franchise with increased interactivity.
In particular, Minecraft: Pocket Edition was released on Sony Xperia Play, available on Sony Xperia smartphones.
Minecraft also become available on Android and iOS devices shortly after.


It was this ability to strike a franchise deal with an existing technology company, in this case Sony, to distribute the game that was a key feature of its success.


This commercial deal helped secure Minecraft ’s place in the video game market. Its significance was twofold: It was released on multiple platforms and increased audience interactivity and it was packaged as a game brand for a wider global audience and not just for gamers.


Synergy- interaction or co-operation of two or more organisations to produce a combined effect greater than the single entities (e.g. minecraft and lego)


Minecraft Education is an effective way of teaching things to young children as a using a fun and interactive method to teach them, for example they offer a lesson about extinct animals with interesting buildings and a rollercoaster to keep users entertained while they learn.





with physical copies from June 2016 and most recently for Nintendo Switch (May 2017) and Nintendo 3DS (download
only from September 2017). The Minecraft:
Story Mode -


Minecraft has evolved from just a sandbox game to have narrative versions on Story Mode where characters are introduced that someone can gain emotional attatchment to and thereofore find a new love for the game. It costs £29 for a season pass of the storymode through X Box.


Action (call of duty), arcade (pacman) , adventure (minecraft), fighting (street fighter), racing (Dirt 3), first person shooter (CS:GO), thrid person shooter (GTAV), MMORPG


Minecraft youtubers: Pewdiepie (103 million subscribers), YOGSCAST (7.21 million subscribers), Sky Does Everything (previously Sky Does Minecraft, 11.4 million subscribers)


Beta version was released in 2011, official version of the game released in 2013/14 after help of gamers who played the beta version. They also created mods and resource packs to make the game even better.


The introduction of the Minecraft Realms service in 2013 was an attempt to give the producers more control over the distribution and circulation of the game. Realms are servers that are created specifically for players and are intended to keep players’ Minecraft world online, accessible and safe to allow them to create, survive or compete. This invokes a sense of belonging, community and play amongst its users.


Minecraft has also exploited the use of YouTube as a broadcast platform to promote its products, introducing game trailers and encouraging a video community willing to share its craft online. This prosumer community has aided online discussion of the game and improved viewers’ abilities to play, create and share in it. Minecraft gamer celebrities have also emerged via YouTube, which in itself has attracted attention to the way the game is played and popularised it with online young, video-savvy media audiences. For example, reviews of games by popular YouTube vloggers such as PewDiePie are important for the future production of games as their feedback influences producers’ thinking for future releases. This is exemplified in the game’s survival mode, in tips on how to find food or how to stop the threat of creepers (exploding zombie-like creatures).


Minecraft Wiki is a free-to-use website referenced by Minecraft users to find out how to craft an item or realm in Minecraft . Users ask for help in the online forum; This networked community of users exchanges ideas, finds free game resources and asks questions in relation to problemsolving and creativity. Minecraft reddit is a forum widely used and lists websites for add-ons and game features.



2010 Minecraft was developed as a multiplayer game using JAVA code.

Gamers were able to contribute to the development of the program eliminating bugs and facilitating multiplayer capability

In September of 2013, Microsoft bought all rights to Minecraft from Mojang for $2.5 billion dollars.
in November 2014 of that year, plans to work on a virtual reality version of Minecraft in Partnership with Oculus

Mincraft film set to be released on March 4th 2022

      Curran and Seaton. 1. - The idea that the media is controlled by a small number of companies primarily driven by the logic of profit and power. ...
-   The idea that more socially diverse patterns of ownership help to create the conditions for more varied and adventurous media productions.
Is it inevitable that independent media producers, such as Mojang, will be bought out by conglomerates like Microsoft? It does seem that in the history of the media there is a recognised pattern of diversification of interests by leading commercial companies in the takeover of independent producers – a pattern that has been long established in, for example, Film making.

If enough money is offered to small, indpendent companies such as Mojang was, they end up with no choice but to take the money so that they can afford to take care of their families for life. However, they may be certain companies that will reject the money if they believe they can make the same amount of money on their own.

Once the Better Together Update hits in the summer, the game’s editions on Windows 10, Xbox One, Nintendo Switch, mobile, and VR will simply be called ‘Minecraft’. They will share DLC – and players – in fulfilment of a plan the publishers have been working towards since they bought out Notch in 2014.


These 5 different platforms will all have access to the same original Minecraft game with the 'better togther' update. PlayStation is not included in this due to Sony not agreeing to be part of the change. This allows for cross platform playing, Sony are concered that small children will be in danger due to the people who can play.